God's Mountains神の山々
Environment背景|2026|
A derelict machine spirit assembled from scrapyard parts. Sculpted in ZBrush, retopologized and rigged for real-time use.
Sculpting
Blockout and detail passes in ZBrush; surface noise and edge damage from custom alphas.
Retopo & Rig
Game-res mesh at 38k tris, rigged with a standard humanoid skeleton plus jiggle bones for the loose plating.
Materials
Rust and paint layers blended in Substance Painter with curvature-driven masks.
神々の山ではありません。神の山々。 神々の山々でも良かったかもしれません。Houdiniで制作し、UE5でレンダリングしました。


